Large City: Ksvèàm Gíhm

Ksvèàm Gíhm

Ksvèàm Gíhm
Example Tauran architecture.
StateTetburland
ProvenceKririsi̊mù Region
RegionTz-44j Fækhwæb Steppe
Founded1327
Community LeaderLord Tsêd
Area165 km2 (66 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation1608 m (5275 ft)
Average Yearly Precipitation278 cm/y (109 in/y)
Population39234
Population Density237 people per km2 (594 people per mi2)
Town AuraNecromancy
Naming
Native nameKsvèàm Gíhm
PronunciationKsvè /əm/
Direct Translation[leisure] [buttocks; ass]
Translation[Not Yet Translated]

Ksvèàm Gíhm (Ksvè /əm/ [leisure] [buttocks; ass]) is a subtropical Large City located in the Kririsi̊mù Region of the Tetburland.

The name Ksvèàm Gíhm is derived from the Sylvin language, as Ksvèàm Gíhm was founded by Êyênm, who was culturaly Tauran.

Climate

Ksvèàm Gíhm has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 19°C (66°F). Ksvèàm Gíhm receives an average of 278 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Ksvèàm Gíhm covers an area of nearly 165 km2 (66 mi2), and an average elevation of 1608 m (5275 ft) above sea level.

Overview

Ksvèàm Gíhm was founded durring the early 14th century in spring of the year 1327, by Êyênm. The establishment of Ksvèàm Gíhm suffered from many setbacks, delays, and obsticles, most notably a group of Ksvèàm Gíhm which required millitary assistance exterminate before the community could finish being built.

Ksvèàm Gíhm was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Ksvèàm Gíhm is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Ksvèàm Gíhm is buildings are arranged arrounded highly ordered system of spacious packed earth streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Ksvèàm Gíhm's failry decent fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Ksvèàm Gíhm has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Ksvèàm Gíhm suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Ksvèàm Gíhm long.

Civic Infrastructure

Ksvèàm Gíhm possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Ksvèàm Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ksvèàm Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ksvèàm Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ksvèàm Gíhm's parks.

Ksvèàm Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ksvèàm Gíhm.

Ksvèàm Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ksvèàm Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ksvèàm Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ksvèàm Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ksvèàm Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ksvèàm Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ksvèàm Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ksvèàm Gíhm's public wards, blessings, and other arcane systems.

Ksvèàm Gíhm has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Ksvèàm Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ksvèàm Gíhm's grid is powered by hydrogalvanic generators.

Ksvèàm Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ksvèàm Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Ksvèàm Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Ksvèàm Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ksvèàm Gíhm's natural decorations nor waterways.

Ksvèàm Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ksvèàm Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ksvèàm Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ksvèàm Gíhm is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ksvèàm Gíhm's chapel was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Ksvèàm Gíhm hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Leshy, Snapdragon near Ksvèàm Gíhm are known to be quite timid.

Ksvèàm Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Chronomancy energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 74
  • Farmers: 118
  • Farm Laborer: 178
  • Hunters: 140
  • Milk Maids: 98
  • Ranchers: 53
  • Ranch Hands: 120
  • Shepherds: 100
    • Farmland: 159290 m2
    • Cattle and Similar Creatures: 9808
    • Poultry: 117702
    • Swine: 7846
    • Sheep: 392
    • Goats: 78
    • Horses, Mounts, and Beasts of Burden: 3923

Craftsmen

  • Arms and Toolmakers: 75
  • Blacksmiths: 87
  • Bookbinders: 48
  • Buckle-makers: 52
  • Cabinetmakers: 91
  • Candlemakers: 130
  • Carpenters: 110
  • Clothmakers: 118
  • Coach and Harness Makers: 40
  • Coopers: 93
  • Copper, Brass, Tin, Zinc, and Lead Workers: 56
  • Copyists: 38
  • Cutlers: 32
  • Fabricworkers: 85
  • Farrier: 270
  • Furriers: 25
  • Glassworkers: 140
  • Gunsmiths: 88
  • Harness-Makers: 37
  • Hatters: 73
  • Hosiery Workers: 28
  • Jewelers: 44
  • Leatherwrights: 98
  • Locksmiths: 39
  • Matchstick makers: 59
  • Musical Instrument Makers: 55
  • Painters, Structures and Fixtures: 48
  • Paper Workers: 60
  • Plasterers: 52
  • Pursemakers: 63
  • Roofers: 42
  • Ropemakers: 40
  • Rugmakers: 38
  • Saddlers: 75
  • Scabbardmakers: 80
  • Scalemakers: 42
  • Scientific, Surgical, and Optical Instrument Makers: 25
  • Sculptors, Structures and Fixtures: 37
  • Shoemakers: 37
  • Soap and Tallow Workers: 128
  • Tailors: 290
  • Tanners: 51
  • Upholsterers: 58
  • Watchmakers: 53
  • Weavers: 122
  • Whitesmiths: 31

Merchants

  • Adventuring Goods Retellers: 27
  • Arcana Sellers: 27
  • Beer-Sellers: 56
  • Booksellers: 61
  • Butchers: 103
  • Chandlers: 98
  • Chicken Butchers: 104
  • Entrepreneurs: 40
  • Fine Clothiers: 103
  • Fishmongers: 95
  • Florists: 24
  • Potion Sellers: 68
  • Resellers: 170
  • Spice Merchants: 54
  • Wine-sellers: 85
  • Wheelwright: 62
  • Woodsellers: 37

Service workers

  • Bakers: 186
  • Barbers: 166
  • Coachmen: 60
  • Cooks: 206
  • Doctors: 84
  • Gamekeepers: 63
  • Grooms: 34
  • Hairdressers: 150
  • Healers: 101
  • Housekeepers: 122
  • Housemaids: 170
  • House Stewards: 118
  • Inns: 38
  • Laundry maids: 74
  • Maidservants: 145
  • Nursery Maids: 76
  • Pastrycooks: 150
  • Restaurateur: 156
  • Tavern Keepers: 156

Specialized Laborer

  • Ashworkers: 55
  • Bleachers: 34
  • Chemical Workers: 22
  • Coal Heavers: 78
  • In-Town Couriers: 85
  • Long Haul Couriers: 87
  • Dockyard Workers: 75
  • Gas Workers: 19
  • Hay Merchants: 32
  • Leech Collectors: 107
  • Millers: 93
  • Miners: 83
  • Oilmen and Polishers: 60
  • Postmen: 103
  • Pure Finder: 49
  • Skinners: 106
  • Sugar Refiners: 22
  • Tosher: 57
  • Warehousemen: 130
  • Watercarriers: 88
  • Watermen, Bargemen, etc.: 108

Skilled Laborers

  • Accountants: 49
  • Alchemist: 60
  • Clerk: 76
  • Dentists: 38
  • Educators: 107
  • Engineers: 58
  • Gardeners: 40
  • Mages: 28
  • Plumbers: 42
  • Pharmacist: 47
  • Professors: 17
  • Scientists: 28
  • Wizards: 17

Civil Servants

  • Adventurers: 35
  • Bankers: 57
  • Civil Clerks: 98
  • Civic Iudex: 46
  • Consultants: 24
  • Exorcist: 103
  • Fixers: 47
  • Kami Clerk: 73
  • Landlords: 80
  • Lawyers: 51
  • Legend Keepers: 67
  • Militia Officers: 261
  • Monks, Monastic: 118
  • Monks, Civic: 126
  • Historian, Oral: 85
  • Historian, Textual: 45
  • Policemen, Sheriffs, etc.: 98
  • Priests: 186
  • Rangers: 54
  • Rat Catchers: 58
  • Scholars: 60
  • Spiritualist: 72
  • Slayers: 22
  • Storytellers: 132
  • Military Officers: 118

Cottage Industries

  • Brewers: 126
  • Comfort Services: 170
  • Enchanters: 44
  • Herbalists: 43
  • Jaminators: 118
  • Needleworkers: 112
  • Potters: 62
  • Preserve Makers: 112
  • Quilters: 58
  • Seamsters: 261
  • Spinners: 112
  • Tinker: 43
  • Weaver: 93

Artists

  • Actors: 41
  • Architects: 15
  • Bards: 60
  • Costumers: 23
  • Dancers: 46
  • Drafters: 24
  • Engravers: 31
  • Fine Furniture Carpenters: 19
  • Glaziers: 41
  • Inlayers: 38
  • Musicians: 108
  • Painters, Art: 19
  • Playwrights: 42
  • Sculptors, Art: 34
  • Wood Carvers: 140
  • Writers: 140

Produce Industries

  • Butter Churners: 145
  • Canners: 118
  • Cheesmakers: 145
  • Ice Merchants: 17
  • Millers: 80
  • Picklers: 63
  • Smokers: 50
  • Stockmakers: 45
  • Tobacconists: 65
  • Tallowmakers: 93

14871 of Ksvèàm Gíhm's population work within a Foundational Occupation.

21225 of Ksvèàm Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 3138 (8%) are noncontributers.

Points of Interest

Due to a magical anomaly, Ksvèàm Gíhm is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

Ksvèàm Gíhm is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

In time immemorial, reportedly some time during the late 2nd century, Ksvèàm Gíhm was attacked by members of a peasant revolt. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ksvèàm Gíhm lost 231 people, 277 livestock, and 41 buildings. The conflict ended after roughly 98, when members of Ksvèàm Gíhm's militia enacted an operation to bring aid to another fighting force. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with needing to break through the enemy's lines, which ended in defeat for Ksvèàm Gíhm's forces. The war is remembered in legend by Ksvèàm Gíhm's bards, historians, and legend keepers.

History